About Games @ the Library

During the week of October 17 – 23, 2021, APLA will be sponsoring Games at the Library week. What does this mean? Anytime that week, we are encouraging all libraries in Atlantic Canada to host a game themed event of their choice (Croquet, charades, treasure hunts, video games, etc.)

Events can be geared towards specific age groups or the whole community. You are limited only by your imagination and energy levels! Our goal is to show that libraries are places where people meet, learn, and have fun.

We understand that due to Covid-19, hosting a game themed event at your library still remains challenging, so we have offered a list of game ideas that can be played in smaller groups while maintaining social distance, found in the Planning Tips link.

We believe it is important, now more than ever, to provide opportunities to community members to practice self-care through fun experiences and to connect with community in safe ways. Self-care and connection are two important mental health practices during these unprecedented times.

Participants will be entered to win one grand prize for all Atlantic Canada. Ballots will be filled out by library staff hosting the event for safety.

FAQ

Who can enter?

Everyone who plays or participates. Staff, students, community members, the young, and the young at heart.

How many times can they enter?

As many times as they play. They may enter multiple times but it must be for different games or programs.

Where do we send the ballots?

This year, due to Covid-19:

Please enter your tally sheet information in the body of your email or fill out in black pen, scan, attach, and send.

Please arrange to have library staff fill out participant ballots in black pen, and scan and attach your ballots in a legible format, send both tally sheet information and ballots to games@apla.ca

When do we send in the ballots and tracking sheet?

Please send the tally sheet and ballots by November 5th, 2021. The winner will be drawn on November 16th and the prize will be sent to the email address of the winner.

What’s the Grand Prize?

For Games at the Library 2021, the grand prize is a $175 online gift card to EB Games which can be used in store or online.

 

Downloadable materials

Please contact games@apla.ca if there are any difficulties accessing or editing files.

Tips for planning your Event

Choose your demographic

Who enjoys games at your branch? What age might they be? Do you want to try to attract a group that does not normally attend library programs? Your choice will influence when the program will be held and the games you offer.

Choose your game

We understand that due to Covid-19, hosting a game themed event at your library is more challenging than ever before, so here are a few game suggestions. These games can be played in smaller groups while maintaining social distance.

Free games available on websites
Free apps on phone or tablet
  • Angry birds 2

  • Gardenscapes

  • Threes! Freeplay (iOS) or Threes! Free on Android

  • Two dots

  • Words with Friends 2

Socially distanced games
  • Washer toss / Ring toss / Bean bag toss

  • Yard badminton / ping pong

  •  Toy/lawn bowling

  •  Mini golf / croquet

  • Freeze/ Statue/ Simon says

  •  Don’t drop the egg relay

  • Scavenger hunt/ treasure hunt

  • Charades / trivia / Bingo

  • I spy

Solo games to exercise your brain
  •  Sudoku

  • Solitaire

  • Crosswords and word puzzles

Think about space

Will the event take place outdoors? Will there be an indoor option if the weather is bad? How many participants can attend given the space you have to host and the provincial government regulations of maximum occupancy due to Covid-19? How will noise levels affect other library users if you are indoors?

Advertise

There is a downloadable poster and logo on our Games at the Library homepage link works, edit text. Contact local schools or community groups, and local media to get the word out, and use your library’s website and social media accounts to promote your event.

Let staff play too

Make your event fun for everyone by letting staff get in on the game. Library users, especially teens, will enjoy interacting with staff in a positive way.

Prizes

All participants can enter to win the Atlantic Canada-wide grand prize.